Vertex Shader | 
			|
| Max Vertex Attributes | |
| Max Vertex Uniform Vectors | |
| Max Vertex Texture Image Units | |
| Max Varying Vectors | |
| Best Float Precision | |
| Max Vertex Uniform Components | |
| Max Vertex Uniform Blocks | |
| Max Vertex Output Components | |
| Max Varying Components | |
					Transform Feedback | 
			|
| Max Interleaved Components | |
| Max Separate Attribs | |
| Max Separate Components | |
					Rasterizer | 
			|
| Aliased Line Width Range | |
| Aliased Point Size Range | |
					Fragment Shader | 
			|
| Max Fragment Uniform Vectors | |
| Max Texture Image Units | |
| Float/Int Precision | |
| Best Float Precision | |
| Max Fragment Uniform Components | |
| Max Fragment Uniform Blocks | |
| Max Fragment Input Components | |
| Min Program Texel Offset | |
| Max Program Texel Offset | |
					Framebuffer | 
			|
| Max Draw Buffers | |
| Max Color Attachments | |
| Max Samples | |
| Max Color Buffers | |
| Max Render Buffer Size | |
| Max Viewport Dimensions | |
| Red Bits | |
| Green Bits | |
| Blue Bits | |
| Alpha Bits | |
| Depth Bits | |
| Stencil Bits | |
					Textures | 
			|
| Max Texture Size | |
| Max Cube Map Texture Size | |
| Max Combined Texture Image Units | |
| Max Anisotropy | |
| Max 3D Texture Size | |
| Max Array Texture Layers | |
| Max Texture LOD Bias | |
					Uniform Buffers | 
			|
| Max Uniform Buffer Bindings | |
| Max Uniform Block Size | |
| Uniform Buffer Offset Alignment | |
| Max Combined Uniform Blocks | |
| Max Combined Vertex Uniform Components  | 
				|
| Max Combined Fragment Uniform Components  | 
				|