Vertex Shader
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				| Max Vertex Attributes | 
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				| Max Vertex Uniform Vectors | 
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				| Max Vertex Texture Image Units | 
				
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				| Max Varying Vectors | 
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				| Best Float Precision | 
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				| Max Vertex Uniform Components | 
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				| Max Vertex Uniform Blocks | 
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				| Max Vertex Output Components | 
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				| Max Varying Components | 
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					Transform Feedback
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				| Max Interleaved Components | 
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				| Max Separate Attribs | 
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				| Max Separate Components | 
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					Rasterizer
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				| Aliased Line Width Range | 
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				| Aliased Point Size Range | 
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					Fragment Shader
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				| Max Fragment Uniform Vectors | 
				
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				| Max Texture Image Units | 
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				| Float/Int Precision | 
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				| Best Float Precision | 
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				| Max Fragment Uniform Components | 
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				| Max Fragment Uniform Blocks | 
				
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				| Max Fragment Input Components | 
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				| Min Program Texel Offset | 
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				| Max Program Texel Offset | 
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					Framebuffer
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				| Max Draw Buffers | 
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				| Max Color Attachments | 
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				| Max Samples | 
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				| Max Color Buffers | 
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				| Max Render Buffer Size | 
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				| Max Viewport Dimensions | 
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>
			
				| Red Bits | 
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				| Green Bits | 
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				| Blue Bits | 
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				| Alpha Bits | 
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				| Depth Bits | 
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				| Stencil Bits | 
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					Textures
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				| Max Texture Size | 
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				| Max Cube Map Texture Size | 
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				| Max Combined Texture Image Units | 
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				| Max Anisotropy | 
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				| Max 3D Texture Size | 
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				| Max Array Texture Layers | 
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				| Max Texture LOD Bias | 
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					Uniform Buffers
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				| Max Uniform Buffer Bindings | 
				
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				| Max Uniform Block Size | 
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				| Uniform Buffer Offset Alignment | 
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				| Max Combined Uniform Blocks | 
				
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				Max Combined Vertex Uniform  Components | 
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				Max Combined Fragment Uniform  Components | 
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