Vertex Shader
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| Max Vertex Attributes |
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| Max Vertex Uniform Vectors |
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| Max Vertex Texture Image Units |
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| Max Varying Vectors |
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| Best Float Precision |
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| Max Vertex Uniform Components |
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| Max Vertex Uniform Blocks |
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| Max Vertex Output Components |
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| Max Varying Components |
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Transform Feedback
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| Max Interleaved Components |
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| Max Separate Attribs |
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| Max Separate Components |
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Rasterizer
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| Aliased Line Width Range |
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| Aliased Point Size Range |
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Fragment Shader
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| Max Fragment Uniform Vectors |
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| Max Texture Image Units |
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| Float/Int Precision |
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| Best Float Precision |
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| Max Fragment Uniform Components |
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| Max Fragment Uniform Blocks |
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| Max Fragment Input Components |
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| Min Program Texel Offset |
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| Max Program Texel Offset |
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Framebuffer
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| Max Draw Buffers |
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| Max Color Attachments |
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| Max Samples |
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| Max Color Buffers |
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| Max Render Buffer Size |
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| Max Viewport Dimensions |
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>
| Red Bits |
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| Green Bits |
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| Blue Bits |
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| Alpha Bits |
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| Depth Bits |
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| Stencil Bits |
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Textures
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| Max Texture Size |
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| Max Cube Map Texture Size |
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| Max Combined Texture Image Units |
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| Max Anisotropy |
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| Max 3D Texture Size |
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| Max Array Texture Layers |
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| Max Texture LOD Bias |
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Uniform Buffers
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| Max Uniform Buffer Bindings |
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| Max Uniform Block Size |
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| Uniform Buffer Offset Alignment |
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| Max Combined Uniform Blocks |
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Max Combined Vertex Uniform Components |
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Max Combined Fragment Uniform Components |
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